*********************************
Random Access Dragon Critter V1.0
and
Hoppity Monitor V1.0
*********************************
((((These Agents were made by Darcie Clements))))

**Function:  These dragons are the ones found in my adoption agency hence
the name.  Dragons are critters and give proper critter responses to any
creature interacting with them.  Dragons use C3's color overlay ablity to
give random color to eggs and hatchling dragons.  Your first dragon will
be green and gold just like my queen dragon Ramoth!  Dragon's eat Hoppities
and will starve to death if none are available.  When a Dragon has eaten enough,
it will lay an egg for you.  I recommend only injecting 1 queen dragon as they
can sometimes reproduce very quickly.  Also included is a device for keeping
Hoppities from becoming extinct.  Read on.

Hoppity Monitor:
This device makes sure at least 1 hoppity is within it's 600 pixel range.
Hoppities are prolific breeders and eat food, fruit and seeds.  This
device can be used to keep hoppities alive in an overpopulated dragon
area, or to introduce a new breeding pair of Hoppities to a new environment!
I recommend placing 1 moniter per area with dragons nearby.  Any more and
you'll have way too many Dragons, any less and your hoppities could go 
extinct.

WARNING!!!!!!!!!!!!
These agents can be power suckers!  Every new dragon born and every egg laid
has it's own image file built for it in the world file itself.  If your computer
has trouble with the Rainbow Sharklings or the Sea Dragons be careful about
introducing these land Dragons!

**Installation:
1.  Place the dragon.agent in your agent folder.  It will place all 
it's needed files in the correct folders the first time you try and make
a Dragon or a Hoppity Monitor.

2.  Start up your world. Your creator should now make Dragon V1.0 and
Hoppity Monitor V1.0!



**ID:
3 8 23000  Hoppity Monitor
2 10 23000  Hoppity Bones
2 15 23001  Dragon
2 18 23000  Dragon Egg

**Bugs Fixed Since Beta:
Generally the beta testers found script autokill bugs and some imbalances in
behavior.  Eveyone be sure to thank them for their help.

***Beta Tested By:
Danny
Owen
SurFer
Decatur
Ricardo2000


FAQ:

Q:  Why does the game slow down when an egg is laid or hatched?
A:  For every egg and every new dragon the game has to go through and
randomly choose from a large set of variables.  Then depending on what
the variables say, it builds a new .c16 file and stores it in its world
file for use in the game.  These new files are what give the dragons
such an array of different colors.  It works the same way as when your
new norn hatches :)

Q:  My Hoppities have died out!  What do I do?!
A:  Inject the included object called the Hoppity Monitor.  It will
replace your missing hoppities and keep them from becoming extinct again.

Q:  My Dragon is just sitting there, with it's eyes shut.  Why?
A:  Either it is working on laying an egg (hey they are big, you try laying
one!) or it is sick and dieing.  Make sure there are Hoppities in the area!

Q:  My Dragon is staring into space for no particular reson.  Why?
A:  Either it is thinking about what to do (shouldn't take longer then 30 sec)
or it has gotten hung up on something.  This shouldn't happen, but if it does
please report it to me at dc13@hotmail.com and then just click on your dragon
to get it moving again :)

Q:  What will your next project be?
A:  My next Pokemon object will be Syther, but it is hard to draw (currently
it only has a head, lol) so it could be a little while before it is done.
I am also redoing the scripting and images for Jigglypuff and Oddish to let
them walk and to let them battle more realistically.  As far as non Pokemon
objects go, I'd like to do some plants at some point.



*****
dc13@hotmail.com  *The Dragon's codes and images are Copyright 
Darcie Clements, 2000.  
Feel free to post on your website as long as you give me credit.